One of the most important mechanics in State of Decay 2 is managing your little community of survivors. This is done by constructing a home base, gathering resources, and making sure morale is high. However, this is easier said than done, as the game gives you very little room to balance all of these needs. Perhaps the best way to maintain your community’s happiness is by constructing useful facilities that serve multiple purposes in-game.
Keep in mind we will not be including any special leader facilities, as these aren’t available to everyone. While locations such as the Field Hospital can be useful, we are going to only list places that can be built anywhere regardless.
Here’s a breakdown of the best facilities to build in State of Decay 2.
Honorable Mentions:
Infirmary
Perhaps the single most important structure in the entire game, the Infirmary is where you can treat and craft antidote for Blood Plague. There is a very high chance that someone in your camp will contract this virus, so having a place to let them rest is vital. You can also treat trauma and construct medicine – a consumable that is in very rare.
If you’re playing the tutorial then this will be one of the first facilities you build. Yet, for those starting a fresh game then you’re free to build whatever you want right away. Make sure it’s an Infirmary, especially if you plan to take on Plague Hearts. This only takes up a small slot, so it shouldn’t but that much of a strain on your resources. Plus the noises generated is quite low, which makes it easy to maintain your threat level.
Solar Array
There are a few ways to supply power to your base, but the best choice is the Solar Array. Despite being a bit expensive and requiring a large slot, it’s 100% worth it. Power is quite important in State of Decay 2, but the main issue is generators typically draw a lot of attention. They are noisy and can drastically raise your Threat level in bigger bases. However, the Solar Array removes these issues and still provides base-wide power.
Building this will require a Knowledge of Electricity and 10 Scraps if Circuitry, so you may not be able to construct this right away. Outside of finding the book itself in the wild, make sure to check with friendly enclaves and traders for the Knowledge of Electricity to book. Ad for the Scraps of Circuitry, scavenge in buildings such as laundromats or offices. These are usually the best places to locate this item and by the time you reach a medium sized base, you should have at least 10.
Workshop
Unless you move into a location with a dedicated workshop like a Police Station, you’ll need a place to craft weapons. This makes the Workshop essential for players in the mid to late game when you start hunting down Plague Hearts. This facility allows players to craft ammo, explosives, and even repair weapons. Some of these may require specific mods, such as the ammo press. It’s a very versatile location that will provide your community with a lot of flexibility.
Given how difficult it can be to find explosives, being able to create your own will make certain parts of the game far easier. Keep in mind, Workshops cause some noise so make sure you have defenses to lower your Threat level. If you’re relocating to a larger area, make the Workshop the last facility you build. This way to you can judge how much of an extra strain it will put on your community.
Still
Water is another important factor in maintaining a happy community, so consider adding a Still to your base. This is a step up from the Rain Catcher, but it doesn’t require a ton of things to actually construct. Once built, the Still will provide base-wide water and allows players to craft fuel. Both of these are fantastic, but the real bonus is if you have a Trader as a leader. If you do then you can craft very rare luxury items that can fetch a high price with traders. Think of it as a place to basically make Influence with all the spare items you never use.
Beds (Temporary)
Over time you will recruit more survivors to your cause which will eventually require the creation of beds. Even though you can make beds both inside and outside, this should only be a temporary addition. You can increase your bed count by turning houses into Outposts, so once this happens just remove the beds and construct something else. Beds are an absolute necessity, but thankfully you can recoupe any materials put into them when they are deconstructed.
Things to Consider
See Also
Microsoft has debuted State of Decay 2, its latest zombie-themed survival game, with some deeper systems under its revamped gameplay. Capitalizing on the franchise's strengths, the successor debuts some promising prospects while driving a heavier emphasis on developing a sustainable community.
One of State of Decay 2's largest components is its base building, providing players with the ability to shape handcrafted settlements reflected in the game's world. But packing deeper mechanics than the original, for some, there may be a lot to learn.
Getting started with bases in State of Decay 2
Establishing, growing and maintaining a base is key to survival in State of Decay 2, providing a home to your digital society. Inside a base, you can accommodate people's needs, gather resources and advance the group's available technology.
In the game's opening hours, you'll be guided through the steps of establishing your first outpost and fostering a community within. Going forward new opportunities to expand your settlement will surface, through the 'facilities' system.
After establishing a successful base, you're not stuck there forever either. Over time new locations can be unlocked, which can change in layout and size.
State of Decay 2 facilities explained
Facilities are a modular backbone to State of Decay 2 construction, which add increased functionality to your base. Installed facilities can be further developed through optional upgrades, granting additional alterations or improvements. Facilities can also be damaged by zombies and must be maintained through costly repairs.
However, managing facilities doesn't come cheap - building, upgrades, and repairs all require resources or the game's main currency, 'Influence.' Many of these are also subject to build times, and since offline progression has been retired, these are tracked through real-time in-game.
Facilities are managed by visiting a dedicated menu, which employs an abstracted view of your base. A modular card system is used for viewing and upgrading facilities, with a cursor to reveal potential actions for a selected area. New upgrades can be placed on empty spaces, while occupied spaces can be upgrades or cleared.
List of all State of Decay 2 facilities
After getting hands-on, we had the chance to check out every facility available in pre-release versions of the State of Decay 2. Below are all known facility types so far and their in-game descriptions.
Crafting & building
Health & sleep
Resource production
Morale & training
Defense & utilities
Leader projects
Updated May 20, 2018: Civ v mods multiplayer. Updated following the launch of State of Decay 2.
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Once you are at the location you picked in the previous chapter, you will be playing different objectives to set up a safe place. In the first objective in A New Home, you will have to visit a Cell Tow to unlock all objectives on the map of that specific area. This will reveal buildings where you can scavenge materials, check post, vehicle locations, etc. You will be establishing the first Outpost with Infirmary to heal your wounded friend. In the next chapter Healing the Sick you will have to scavenge items to set up an Infirmary at the safe house. This is a place where wounded allies will be treated, you can use the house safe, truck trunk and your backpack to scavenge items.
A New Home Walkthrough
Locate potential home:
Avoid making any noises, like breaking doors you can call up a few enemies. Follow the map marker to reach a place where you can establish your base. As you kill the zombies your Fighting rate will keep on improving. look on the backside of an old car for some bandage. On the right of the car, there is a tent where you can gather following items, Hand Drill Press, Box of Seeds, Case of Honey and Energy Drink. You can mark this place as a potential Food Outpost, that will offer you some food supply once in a day. You can switch your characters at this place and you can also use a supply locker here. But to mark this as a Food Outpost you will require 300 stars. On the right side of camp, there is a white gas can, you can gather Consumable - Refuel Vehicle from here. If you go on foot all the way to the marker you will improve your cardio ratings, but you can also take the truck, now because you have to the fuel.
You can use place a lot of items on the backside of the truck, this will help you to empty your backpack a bit and you can easily more items. Once you start driving you will see the full bar on the top left, so it is limited it is logical to get back to the gas tank and get some more fuel. It will help you while returning. The location is a house, once you open the main door you will see a tutorial on the screen to secure the building. It starts by exploring each room marked on the mini-map and clearing all the zombies around. Once you clear it no more zombies will spawn at this location.
Secure the Building: Justineau House:
There are six areas in the house you will have to explore, you will have to kill the horde of zombies. Don't rush in, stay at a distance and ample of them will come running towards you. There is a door on the right side of the house, go out and then go upstairs. Once done interact with the flag icon to claim the building. After establishing it as your base you can use the supply locker to store your items. You can empty your backpack and truck inventory for future resources.
Healing the Sick Walkthrough
Locate potential home & Locate Cell Tower:
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After claiming the building go and talk to the doctor, you will get a direction to locate a cell tower so that you can survey the area in detail. The game also has a Radio section, you can access it on PC by hitting the 0 key. This will help you to locate info from other survivors. It has sections like Call for Help, Volunteer, Medical Advice, Find Resources/People and Stuck?. Some are free while using some will cost stars, for example, if you need to Locate Medicine under Find Resources pay 35 Influence and get locations on the map for areas to survey to gather medicines. So this is one thing you can do, for the primary goal just reach the cell tower.
Survey 3 sites that might have material:
The Cell Tower will unlock location icon on the map, you can examine the icons for scavenging. There will be question marks all around, you have to survey them one by one to locate three potential sites for material to scavenge. While surveying tries to survey all the question marks for various new things like buildings, checkpoints, gallery, new outpost, vehicles, etc. After surveying, you will have to start scavenging but before look on the corner of a tower for a small chest, you will get parts, M17 ranged pistol and some ammo. Go down and look on the right for an open garage that has a wooden storage. You can collect, Set of Landscaping Supplies and Water Cooler from it. The first one is a Rucksack - Material Resource that can be used to place Pavers, fencing materials, etc. Look for a parked truck inside the garage, it will give you around 5 items they are MK3 Pistol, Tire Iron, ammo, and Painkillers. The last garage on the end has a wooden case, collect Roll of Firecrackers from it. Outside look for an old truck on your right, you can get Pack of Cheap Smokes and Pile of Weapon Remains from the back.
Scavenge nearby buildings for a rucksack of materials:
After having all the materials you have to return to the safe house to deposit the items to a storage facility. Skills and Advance Facilities section will appear where you can build simple facilities like Infirmary. The next objective is to construct Infirmary, open the base screen to construct it in the backyard. Before the construction is ready you can scavenge for more supplies at the same place near a cell tower. Once the contraction over open the base screen and click the Infirmary and under action select Stabilize Blood Plague. Pick your friend who is was bitten by zombies. The Blood Plague Victims requires to stay at Infirmary and you have to bring the cure to save their lives, or else you have to kill them so that they won't infect others.
Sniper Tower State Of Decay 2 Requires
This completes Healing the Sick part of State of Decay 2, you can read our walkthrough on the next chapter Friendly Neighbor or you can also refer our State of Decay 2 Wiki for more guides on the game.
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