Invite a player into your game. Drop any items that you want to duplicate. Have the invited player pick up all items you dropped. Then, have the invited player back out of the game with the quit option in the pause menu. This will save the invited player's inventory. Invite the player back into your game, and have them drop the items you previously dropped for them. Next, have the invited player force close the game to avoid saving his or her inventory. Invite a player back into your game, and repeat the process a few more times. When the host's inventory is large enough, give the invited player your larger inventory, and have him or her leave with the quit option in the pause menu to save the invited player's now larger inventory. Then, invite a player back into your game, and repeat the process again to multiply the drop items. Sell unwanted items to get an unlimited amount of money. To have unlimited health, keep duplicating the med kit.
Advertisement
Duplicating itemsDuplicating weapons and infinite money
First, buy the 'Melee Throw' skill (Power Level 4 and Stun prerequisites) at the Power Skill menu. Then, equip the your most valuable melee weapon (or buy one from a merchant), and throw it. While the weapon is in mid-air, open your inventory, and drop the thrown weapon to duplicate it (one thrown and one dropped). Repeat this process as many times as desired. Sell all the extra duplicated weapons for unlimited money. Note: If you buy the two backpack upgrades, you can carry more weapons and farm much quicker. Always keep a repaired version of your favorite weapon in the inventory. Use the duplicates to kill enemies, and when the weapon is about to break you can make a new duplicate. Thus, you will never run out of weapons. If you want to farm for money, you should stay in a quiet area near a safe zone, as the noise may attract enemies.
Easy Agility XP
Level up the 'FreeRunning Adept' and 'FreeRunning Expert' skill to gain 40 XP per climb. Go to the Tower, and sleep until it is night (XP doubles during the night). Leave the Tower, go down the stairs, and look to your left to see two barrels in front of a small building. Climb the barrels and then the building. When you are at the top of the building, fall backwards, and repeat climbing the barrels and building again to get 120 Agility XP per second.
Easy Power XP
Proceed through the main missions until you escape 'The Pit' to unlock a small floating safe house. You can use this area to easily level up your Power skills. Before starting, make sure you have a good weapon. If it is not night, sleep to change it to night, as you will gain extra XP for killing enemies at night. Leave the floating safe house, and kill the first zombie while using camouflage. Killing zombies when camouflaged gives bonus XP (Level 9 Survival skill is when camouflage becomes available). Then, kill the two giant zombies and all of the surrounding ones to gain a lot of Power XP. Make sure you are hitting the zombies in the head to gain bonus XP. After killing all of the zombies, go back to the bed in the safe house, and sleep until it is night. Repeat this process until your Power skill level is maxed. Note: Having another player sit at the bed will make this process faster.
Easy Survivor Points
Unlock the Bolter feeding grounds, then go to the nearest safehouse. Wait until night, then go out, kill the Bolter very quickly, and run back to the safehouse for a quick 3,000 Survivor Points. Alternately, run around and get a few of the red spitting women enemies to chase you. Then, run to the safehouse, straddle the fence, and crouch so they are spitting at you but cannot hit you. Remain there until morning to get approximately 30,000 Survivor Points.
If you stay out at night, you get double points for everything. However, you will also get points just for surviving the night outside. For easy Agility and Survivor Points (and whatever other points you feel confident enough to get), remain anywhere outside for the entire night in a high building. The trick is to remain quiet. When you are quiet, the zombies will not hear or see you. You can be on the middle of a wire plank or walkway the entire night if desired.
Completion bonus
After completing the game, the repeatable side missions will be available again with randomly placed blue chests that contain helpful items from the G.R.E. in the side missions.
Fast travel
After completing the game, you can use fast travel to all the main areas in the game (Slums, Old Town, and Antenna). This is very useful when searching for collectibles and completing all side quests. Best beginer lock pick set amazon music. The game does not actually tell you that you can go back to the other maps or that there is a fast travel option. To fast travel between the Slums and Old Town, go to your bedroom in the Tower. There is a poster on the wall that lets you immediately travel to the other map. To travel to Antenna, use the door in the north of the Slums or the sewer entrance in the north of Old Town (there are only some flags and zombie statues there). You can also go back to the sewers if desired; the access points are marked on the map and are the same that you took during the story missions.
Alternate ending ('The Following' DLC)
Go to the series of small islands that are east from the mainland. Search the rocky outcroppings for a supply crate. Once there, dive in the water to find another crate on the sea floor. Grab the Nuclear Codes from it. Then, find an area that has two open warehouses, in the middle of a facility with grain silos. Note: The Behemoth monster and train tracks that intersect are nearby. Enter one of the warehouses to get a Military Transport Key from a container against one of the walls. Go to the lake near the huge dam to find a body floating near its center. Search the corpse to get the Military Activation Key. Go to the eastern side of the map to find a two-lane road that runs north and south. It is located a short distance northwest from a town on the shore. Travel along that road to find a military caravan. Enter the convoy and use the Military Transport Key on the card reader to open the entry door. The Military Activation Key will allow you to access the computer. Use the Nuclear Codes on the bomb.
EXPcalibur sword blueprint
The EXPcalibur sword appears randomly as loot. However, you can always find one in the southeast corner of the map. Travel to the boat house at the large lake in that area. Note: The blocked bridge should be on your left. Proceed along the rocky shore to your right until reaching the very edge. Look out towards the middle of the lake to see a very small island. Swim to the island to find a body holding the sword. The sword's loot icon will read 'This EXPcalibur belongs to me.' Search it to collect the weapon, which will take approximately 120 seconds. Once the sword is obtained, the corpse will catch on fire and reveal the blueprint for the EXPcalibur. The sword cannot be repaired and will eventually break after a few hits. However, it is very power and can kill most zombies with a single hit. Since its stats improve with your level, it is recommended to collect it later in the game.
Korek Machete blueprint
Travel to the northern end of the Slums, and enter the middle safe zone. Travel east to a building shaped like a backwards 'C'. Find the blue toolbox (hidden behind wooden crates and blue barrels) on the rooftop of the building, then kick it approximately 75 times until it opens to reveal the blueprint for the Korek Machete. It is recommended to get the Korek Machete as soon as possible to make the rest of the game easier. The Korek Machete does 500 damage, can take 35 hits, and has 218 handling. You can also craft the weapon as often as desired since it only costs 10 alcohol and 20 metal parts (which are the most common materials and can also be bought from merchants). The machete has four upgrade slots, which you can use to increase the damage to over 600. Note: The Korek Machete weapon is named after Korek, the nickname of Techland's optimization lead developer.
Pyza Suit blueprint
Climb to the rooftop of the last building in the southwestern corner of Old Town. Jump on the chimney on the very top of the roof to find a green pipe. Interact with the pipe to be taken to World 1-1, which is a reference to the Mario series. Proceed through the special area until you reach the first gap that you must jump over the red water. Then, go backwards so you are standing on the sixth block from the gap. Jump a few times to reveal a hidden block. Climb on top of the hidden block to obtain the Pyza Suit blueprint, which allows you to momentarily glide through the air.
Right Hand Of Glova blueprint
To get the Right Hand Of Glova blueprint, first find two specific stones in the Old Town area. One of them is on a ledge above ground level, behind the tilted tower to the northwest. The other stone is on the edge of the beach, at the southwest side of the museum. After collecting both stones, place them inside the eye sockets of the skull inside Ishaq's apartment during the 'Shadow Of The King' side quest. Note: Dead Island featured a 'Left Hand Of Glova'. The 'Right Hand Of Glova' blueprint is a reference to the lead game play developer.
Sick Bomb blueprint
Travel to the Tower's rooftop, then go to the back of the rooftop. Interact with the checkers board to make a move. Leave the area by using the elevator, then immediately return. Interact with the board again to make another move. Repeat the process a few times until you win the game of checkers to get the Sick Bomb blueprint. Note: 'Sick' is the nickname of one of the game's lead level designers.
Stasis Field Projector blueprint
During the Rupert The Gunsmith quest chain, explore the Magic Fortress in Old Town to find a pink teddy bear in the empty room of the kindergarten, on the floor above Rupert. Activate the teddy bear repeatedly until it explodes to get the Stasis Field Projector blueprint.
Weapon blueprints ('The Following' DLC)
Search the indicated locations to find blueprints for the corresponding weapons and the required ingredients to craft them:
Bad Plug
Location: Travel north from Jasir's farmhouse and proceed along the path. It is on a shelf inside a building.
Required ingredients: 1x Short Knife, 1x Long Knife, 1x Blade, 1x Metal Parts, 1x Plastic, 1x Chemicals, 1x Power Cable
Flame Stabber
Location: Travel east of the lake from the starting area to find it on a watchtower.
Required ingredients: 1x Short Knife, 1x Long Knife, 1x Metal Parts, 1x Duct Tape, 2x Household Supplies, 1x Aerosol, 2x Gauze
Ice Cream
Location: Travel south from Bilal's workshop and proceed along the path until you find a Chinese restaurant. Enter the restaurant to find it in the far corner.
Required ingredients: 1x Sickle, 1x Cleaver, 1x Metal Parts, 1x Duct Tape, 3x Fluorescent Shrooms
Nailer
Location: Travel east from the large lake and enter the barn through the window on the upper floor. Search the drawer to find it.
Required ingredients: 1x Baseball, 1x Nails, 1x String, 4x Herb, 2x Blade, 2x Gauze
Phlebotomizer
Location: Enter Jasir's farmhouse and search his desk to find it.
Required ingredients: 1x Scythe, 1x Handsaw, 1x Two-Handed Sword, 1x Short Sword, 1x Blade, 1x Machete, 1x Cleaver, 1x Khopesh, 2x Metal Parts, 1x Alcohol, 1x Duct Tape, 2x Blade, 1x Gauze
Roast Blast
Location: Travel north from Jasir's farmhouse, in the region where you find Buggy, to find it.
Required ingredients: 1x Two-Handed Hammer, 1x Two-Handed Axe, 1x Pickaxe, 1x Metal Parts, 1x String, 1x Household Supplies, 2x Aerosol, 2x Gauze
Stiff Stick
Location: Travel northwest from Jasir's farmhouse and enter the barn near the north side of the lake to find it on a shelf.
Required ingredients: 1x Baseball, 1x Crowbar, 1x Metal Parts, 1x String, 3x Fluorescent Shrooms
Super Molotov
Location: Enter the Water Processing Faculty on the east side of the lake. Open the chest to find it inside.
Required ingredients: 1x Fuel,1x String
Sometimes the soldiers that appear in safe houses will be armed with guns. If the soldiers die, their guns and ammo will drop and can be collected. Bring a propane tank into a safe zone, and throw it at an armed guard until he dies. Then, take his weapon and ammunition. Repeat the process as desired when another guard respawns.
Upgrading weapons
Weapons can be upgraded in two ways, through blueprints and upgrade slots. Both blueprints and slots can be found hidden in various locations. Every weapon has upgrade slots. Higher quality weapons will have more upgrade slots. If a weapon has an empty upgrade slot, go to your inventory, and select the upgrade mod you want to apply to it. Different upgrade mods increase different stats. The following is a list of all upgrade mods and their respective upgrades:
Blueprints do not require an upgrade slot on a weapon. However, they do require various crafting ingredients. Blueprints can add the following modifications to a weapon:
Use Night Sense to detect crafting ingredients in containers and other caches. Industrial areas may contain Metal Parts, Blades, and other items, while weapons are usually found locked inside vehicles and buildings. Note: Some crafting ingredients, such as Common Plants and Algae, will appear on the map. Search the indicated containers and/or areas to find the corresponding ingredient:
In the Antenna area, climb the large antenna until you reach the zip lines. Use the zip line that takes you towards the mountains (northeast), then search for a Toxic Lichen plant on one of the rocks, on the south side of the hole. It will teleport you to a Plants vs. Zombies mini-game where zombies are fighting plants.
9mm pistol
There are two ways to get a 9mm pistol. The easiest is to pick it up from the cottage in the bottom right corner of the Slums. The pistol always spawns at this location, and you can get it right after the game starts or at any other time desired. The second way is to lock pick police vans. Look for them on highways, and bring some lockpicks. You cannot get a pistol from human enemies, as they only have rifles and melee weapons. The pistol is a crucial part for completing the Gunslinger side quest from the upper tower in the Slums. The Gunslinger side quest gives you access to a pawn shop that contains two text collectibles.
Secret loot cave
There is a secret underwater cave at the far northeast corner of the Slums. Start at the safe house found along the eastern border, closest to the north edge of the shore. Follow the river north until you see a small boat that is flipped over to your left. Go left and proceed until you reach a small barricade blocking off the area. Jump over the barricade, and swim through the submerged tunnel until you reach the cave. When you search the cave, a message will appear saying 'Your destiny is to build your legend (and get loot).' You will then be attacked by spawning zombies for approximately four minutes. Once you defeat the zombies, you can search the bodies to collect the loot. After collecting the loot, a message will appear saying 'Enough! Patch 1.0.2 activated. Better do some quests.' These messages and cave are a reference to the original loot cave in Destiny, which eventually got patched. Look along the wall on the right side of the cave to find another path leading to more water. Jump in and swim along the left wall to reach a second open-air cavern that contains a treasure chest. Then, turn left and climb up the rock wall at the dead end to find a second duffel bag.
Metal parts
When you do not need a weapon any longer, open your inventory, and dismantle it to gain Metal Parts. Metal Parts can be used to repair other items. Although this is not as good as selling a weapon, it can be used to obtained Metal Parts immediately when needed.
Defeating Runners
Runners are people that just became infected. They still have the ability to run, jump, etc. To easily kill them, regardless of where you are, lead them to a larger vehicle, such as a van. It takes awhile for Runners to get on top of it. Use that opportunity to kill them.
Defeating Volatiles
The monsters that come out at night are Volatiles. They are very fast and deadly. However, their biggest weakness is electricity. If you have a weapon that has the 'electrocutioner' or some other form of electricity on a sword, use it on them. It should only take a few hits to kill them. Note: Make sure to search the Volatiles after killing them since they often carry a lot of money.
Dancing Zombies Easter Egg
While walking with Babar during the 'A Werewolf' escort side quest, enter the second hangar that Babar passes by. Turn on the electric switch inside near the entrance to make the zombies dance.
Playing guitar
After progressing far enough in the game, you will find a guitar in your room at the Tower. You can pick it up and play it, but it will sound terrible. During the 'Siblings' mission in the school, you can find a 'Guitar Lessons' book. After reading the book, try playing the guitar again.
City Of Harran web site
Various posters and billboards feature a QR code. When scanned, it will take you to www.harran-city.com, the web site for the city of Harran.
Global Relief Effort web site
During the clinic mission where you need to carry samples, you can find a folder with a QR code. When scanned, it will take you to www.globalreliefeffort.com, the web site of the organization that sent the crane.
Calling for a taxi
You can actually call 1-661-320-4146, the number featured on various taxis, and it will ring through to the cab company.
Game developer pictures
Outside the Tower is a wall with a lot of pictures of missing people, which are the game's developers.
Adventure Time reference
There is graffiti of what looks like a simplistic animal on the wall next to the Magic Castle. It is actually a very accurate rendering of a horse from Season 2: Episode 2 of the animated series Adventure Time.
Assassin's Creed reference
Travel to the Old Town area in the northwest corner of the map. Go to the castle-like building found along the cliffs facing the ocean. Climb to the tallest and rounded portion of the building to find a small flag, similar to those that are collected in Assassin's Creed. Grab the flag to get a small amount of experience points.
Call Of Juarez references
After helping a woman named Selma, enter her apartment in the Tower to find a Ray McCall figure belonging to her son. Ray McCall was the main character in the first two Call Of Juarez games.
During the 'Gunslinger' mission, you can purchase a Ray McCall figure from the pawnshop. It will appear in your room afterwards, and you can interact with it.
Half-Life 2 reference
During the school mission when you have to go with Jade to find explosives, you can see a zombie torso pinned to a wall with a circular saw blade. This is a reference to a similar scene found in Ravenholm in Half-Life 2.
Left 4 Dead reference
One of the shops in the Slums is named 'Left 4 Bread'.
Psycho reference
There is a building named 'Bites Motel' in the game, which is a reference to the classic movie Psycho, as well as the television series Bates Motel.
Star Trek reference
Go to the school. The designation of the Enterprise, 'NCC-1701', can be found spray painted on the wall next to a classroom door.
Star Wars reference
Play Omar's side quest after the blow-up quest with Rahim. After escorting Omar, he will say 'And may the fish be with you, always.'
The Last Of Us reference
During the 'Bunker' mission, progress until getting the 'Get Inside The Bunker' objective. Enter Town Hall, and walk upstairs. Stand in front of the elevator. When the elevator door opens, a zombie that resembles a Clicker from The Last Of Us will appear. You can kill it and loot the body.
The Lord Of The Rings reference
During the escort mission for Nick Pesto, he will ask you to help him collect some items he lost. Note: You can find Nick tied up inside the back of one of Rais' trucks. One of those items is a ring. Nick will say 'One ring to rule them all' when he finds it.
The Silence Of The Lambs reference
During the 'Where's My Mother' side quest, to the northeast in the basement is some lotion in a basket. This is a reference to the killer in The Silence Of The Lambs movie who passes lotion in a basket to the women in his basement.
X-Files reference
In the Antenna area, you can find an RV trailer that contains alien drawings, photos, and the slogan 'Believe'.
Zelda series reference
A child can be found holding a model of the Master Sword at the sewers. He can later be found at the kindergarten at the Tower after his chain of side quests have been completed.
Blueprint locations
Search the indicated location to find the corresponding blueprint:
Melee weapons
Airport Security
All-Purpose Toxic Striker
All-In-One
Angel Sword
Bad Ass
Bad Hangover
Barbershop
Ben Franklin's Key
Buzz Killer
Cattle Stamp
Cloud 9
Cut'n'Go
Nexus Mods Dying Light Manager
Dentist
Electrician
Electricutter
Electrocutioner
Fastball Special
Filthy Blade
Fire Launcher
Flame Blade
Flap Clap
Get Medieval
Glowing Stick
God Hammer
Grill'em And Kill'em
GTFO
GTFO 2.0
Heavy Welder
Holy Ghost
Home Run
Industrial-Grade Leech
Lacerator
Night Club
Pocket Lighter
Poison Blast
Poison Pen
Poison Strapon
Puff Puff Pass
Puke'n'Nuke
Punk Queen
Rooster
Short Circuit
Spiked Collar
Standard Issue Hellfire
Stay Down
Stinky Edge
Strobe Knight
Surprise MFS!!!
Tazer
The Constable
Thorn Crown
Toxic Reaper
Tru-Action Electric Baseball
Water Current
Welder
Wrench Kiss
Zappo
Zazhigalka
Zombie Classic Mod
Ranged weapons
Burning Throwing Stars
Conducting Liquid
Exploding Throwing Stars
Exploding Trap Bombs
Flares
Molotovs
Freezing Grenades
Freezing Throwing Stars
Shrapnel Grenades
Shrapnel Trap Bombs
Throwing Knives
Throwing Stars
Toxic Grenades
Toxic Trap Bombs
Equipment
Bolter Poison
Cloak Potion
Firecrackers
Grappling Hook
Lockpicks
Medkits
Natural Medkit
Night Vision Booster
Resistance Booster
Shields
Shield Upgrades
Speed Booster
Stamina Booster
Advertisement
Perks
Nexus Mods Dying Light
Successfully complete the indicated task to unlock the corresponding perk:
Novice Survivor Perks
Survival Starter Kit (Active)
Backpacker (Passive)
Boosters (Active)
Elemental Throwing Stars (Active)
Barter (Passive)
Master Backpacker (Passive)
Booster XL (Passive)
Haggle (Passive)
DIY Grenades (Active)
Trap Bombs (Active)
Hard Bargain (Passive)
Adept Survivor Perks
Crafting Expertise (Passive)
Electric Fences (Active)
Lucky Repair (Passive)
Shield Mastery (Active)
Camouflage (Active)
Exploding Cars (Active)
Nimble Hands (Passive)
Shield Crafting (Active)
Camouflage Attack (Passive)
Expert Survivor Perks
Grappling Hook (Active)
Specialist (Passive)
Craftsman (Passive)
Ultimate Survivor (Passive)
Novice Agility Perks
Dodge (Active)
Grapple (Active)
Slide (Active)
Dropkick (Active)
Vault (Active)
Health Regen (Passive)
Leg Breaker (Active)
Dying Light Mods Downloads
Dropkick Bomb (Passive)
Vault Stun (Passive)
Brutal Grapple (Passive)
Adept Agility Perks
Freerunning Adept (Passive)
Escape (Active)
Light Drop (Passive)
Backlash (Active)
Instant Escape (Active)
Forward Roll (Active)
Tackle (Passive)
Ram (Active)
Reversal (Passive)
Expert Agility Perks
Freerunning Expert (Passive)
Tic Tac (Active)
Health Regen II (Passive)
Ultimate Runner (Passive)
Novice Power Perks
Stun (Active)
Kick Stun (Passive)
Multi-Throw (Active)
Sturdiness (Passive)
Melee Throw (Active)
Blast (Passive)
Stun Kill (Active)
Adept Power Perks
Combat Adept (Passive)
Conserve Weapons (Passive)
Power Attack (Active)
Drop Attack (Active)
Sturdiness II (Passive)
Focus (Passive)
Windmill (Active)
Stomp (Active)
Ground Pound (Active)
Kill Frenzy (Passive)
Whirlwind (Passive)
Slam (Passive)
Expert Power Perks
Combat Expert (Passive)
Sturdiness II (Passive)
Takedown (Active)
Ultimate Combatant (Passive)
Travel to the indicated location to find the corresponding side quest. Note: Some side quests first require a specific condition to be completed before they appear.
A Baby Is Born
A Survivors Guide To Zombieland
Algae
On The Hooks
Assault And Batteries
Bandages and Meds
Being A Hero
Binoculars
Witch Queen
Chasing Past
Coffee
Crayon For The Kids
Do You Believe?
The Shadow Of The King
Blocks For The Boy
Dungeon And Troll
Dying Lunch
Electronic Parts
Family Doctor
Fan Zone
Firebug
Gas Mask Man
Gassed Up
Hong kong garden mp3. Goodnight Mr. Bahir
Gunslinger
Rupert The Gunsmith
Health Potion
Incense Herbs
Jealous Runner
Killing Guide
Legless Spider
Lighter Gas
Midnight Bride
Mothers Day
O Brother Where Art Thou?
Poisonous Herbs
Spare Glasses
The Prodigal Son
Total Security
Tunnel Vision
There are five escort side quests that are found in the Slums, just before leaving for Old Town.
A Werewolf
Fisherman
Nick Pesto
Poaching From Rais
The Salesman
Search the indicated locations to find all 17 of Marvin Zucker's Battle Journals. They are one of three text collectibles and are required for the 'It's All In The Writing' achievement (34 Notes, 17 Battle Journals, 16 Voice Mails). The Flags and Statues are not required. Before attempting to collect the journals, it is first recommended to complete the story, as some of them are hidden in areas that require certain story progression. You can still access all areas after completing the game by using fast travel (nothing is missable). To view how many collectibles you have found, open your inventory to see an overview of all the text collectibles you have obtained. They all have their own number -- so you can track which ones you are missing. When you are near a collectible, you can use Survivor Sense to mark it with an orange icon. This video guide shows them in the most efficient order with the smallest distance in between.
All Quarantine Zone locations
Search the indicated locations to find all eight Quarantine Zones. Successfully complete all eight Quarantine Zones to get the 'Trespassing' achievement. The zones are only displayed on your map when you get close to them. Five zones are in the Slums, and three are in Old Town. Most of the quarantines require you to pick up some supply crates in buildings or parking garages. In the others, you have to kill all enemies to clear the area. Before attempting to clear the Quarantine Zones, you should complete the story and get some good weapons because the zones are overrun by hordes of zombies that you will not have a chance against without the right weapons. It is easier to do this in Co-Op mode.
All Note locations
Search the indicated locations to find all 34 Notes. They are one of three text collectibles and are required for the 'It's All In The Writing' achievement (34 Notes, 17 Battle Journals, 16 Voice Mails). The Flags and Statues are not required. Most of the notes can only be collected after reaching a certain point in the story or after completing certain side quests. To make sure you can collect all of them, it is recommended to first complete the story and all side quests. The starting points of the required quests are also shown in this video guide. You can obtain all collectibles after completing the story (nothing is missable). After completing the game, you can use fast travel in the Tower to return to Old Town. There is a poster on the wall of your bedroom that acts as a fast travel station. To view how many collectibles you have found, open your inventory to see an overview of all the text collectibles you have obtained. They all have their own number -- so you can track which ones you are missing. When you are near a collectible, you can use Survivor Sense to mark it with an orange icon. This video guide shows them in the most efficient order with the smallest distance in between.
All Voice Mail locations
Search the indicated locations to find all 16 Voice Mails. They are one of three text collectibles and are required for the 'It's All In The Writing' achievement (34 Notes, 17 Battle Journals, 16 Voice Mails). The Flags and Statues are not required. All of the Voice Mails are located in Old Town -- so you first need to make some story progress. You can also collect them after completing the story. After completing the game, you can use fast travel in the Tower to return to Old Town. There is a poster on the wall of your bedroom that acts as a fast travel station. Voice Mail #13 can only be accessed after completing the 'Rupert The Gunsmith' and 'Health Potion' side quests. The quest starting points are shown in the video. To view how many collectibles you have found, open your inventory to see an overview of all the text collectibles you have obtained. They all have their own number -- so you can track which ones you are missing. When you are near a collectible, you can use Survivor Sense to mark it with an orange icon. This video guide shows them in the most efficient order with the smallest distance in between.
Hidden poster locations
In Old Town, you can find nine posters hidden around the area. Each poster starts a challenge that must be completed within a time limit. The reward for the poster challenges is 10,000 Survivor XP. The posters can be found at the following locations. After completing all the poster challenges, Bozak will appear on your map. Travel there to obtain the Exploding Throwing Stars blueprint, and kill the madman before escaping.
The following are the various weapon colors and the rarity they represent:
Gain the indicated amount of experience points to reach the corresponding level for Perks:
The Infamy Bridge is in the east of the Slums (right side on the world map). Go there at night, and run to the very end of the bridge. Jump down to the water to get the 'A Long Way Down' achievement. Note: If it is daytime in your game, you can go to a safe zone and sleep in your bed to make it nighttime.
Easy 'BBQ' achievement
There are spikes all around the map -- on streets, buildings, roadblocks, and many other places. Make sure you have some Molotovs and firecrackers in your inventory. Then, throw the firecrackers on the spikes, and wait for some zombies to arrive. Once there are some zombies standing right in front of the spikes, throw a Molotov and then immediately kick them into the spikes to get the 'BBQ' achievement.
Easy 'Can't Touch This' achievement
A very easy way to kill 20 enemies in a row without taking damage is to climb up a fence or building at day (since enemies cannot follow you there), and throw Molotovs and/or grenades at groups of zombies. It also works well with guns, especially if you get headshots. Note: There are fewer zombies that spawn during the early stages of the game. If that is the case, then either throw firecrackers to attract more zombies or return later in the game.
Jump on top of a van or bus on the overpasses or large bridge. Lure a crowd of zombies with firecrackers. When about twenty of them have been attracted, throw a Molotov cocktail at them.
Easy 'Enlightened!' achievement
In single player mode, find a light trap close to a safe zone to allow you to run back and heal between activations. You must reset it before activating it again. Alternately, start a multiplayer game with some other players who have lured zombies in. Activate and reset the light trap without moving.
Easy 'Everybody Dance' achievement
You can easily shock five enemies with electricity simultaneously using electric traps. You can find one very early in the game, on a street north of the safe zone where the game begins (Slums). Throw some firecrackers to lure the zombies to the trap. When five or more zombies are in the trap, activate the power switch to kill them and get the 'Everybody Dance' achievement.
First, unlock the electric fence trap upgrade. Stand above an electric fence trap, throw some firecrackers, then activate the trap.
Easy 'Gabriel's Sword' achievement
Swords can be bought from merchants later in the game and after completing the story (Survivor Level 12 or higher is required to increase the odds). Go to the merchant in the tower (Slums), and look at what he is selling. If he does not have a sword or khopesh, go to sleep in your bed to skip time. This will change the items he is selling. Sleep until he is selling a short sword, saber, two-handed sword, or khopesh. Then, travel to Old Town, and go to the location shown in the video (it is on the second map where you go later in the story) to find the Bad Ass blueprint on a rooftop. It allows you to craft a weapon with fire elemental damage. Use it on your sword or khopesh when you have all the required crafting materials to get the 'Gabriel's Sword' achievement.
Easy 'Harran Athletics' achievement
This can be done in single player mode if you have the 'Cuisine & Cargo' DLC. Quarantine Zones are counted as co-op competitions, even when completed in single player mode. With the DLC, there are ten Quarantine Zones in total. Successfully complete all of them to get the 'Harran Athletics' achievement.
Easy 'Italian Plumber' achievement
First, buy the 'Vault' (Agility Level 4) and 'Drop Attack' (Power Level 10) skills. Then, equip a wrench, run towards an enemy, vault over them, and use a weapon attack while in the air to get the 'Italian Plumber' achievement. The Drop attack will instantly execute the enemy. The damage stats of your wrench do not matter. Wrenches can be found randomly all over the game world (mostly in the early game). They are often in locked chests. If you find one early in the game, keep it for this achievement. If you cannot find a wrench, ask another player for one. You can share weapons with other players by dropping them from your inventory in Co-Op mode.
Easy 'Mouths Wide Open' achievement
Volatiles only come out at night. When one of these creatures is nearby, it will be marked on the mini-map. If one of them sees you, it will hunt you down. Volatiles are very fast, do massive damage, and have 3000 health. They spawn very frequently around the Tower (safe zone in the Slums where the game begins and where most main missions start). If it is not night, sleep in your bed to make it nighttime. A very easy way to kill Volatiles is to lure them into the electric fence traps around the Tower. Activate the trap when a Volatile is chasing you. When the Volatile walks into the trap, it should die. If the Volatile does not die right away, you can use the second trap on the other side of the building. The traps recharge after half a minute and can be used again. While the Volatiles are stunned from the electricity, you can also throw grenades or use firearms to kill them more quickly.
Easy 'This is Harraaaaan!' achievement
In Old Town later in the game, there are more flat roofs that are well suited for drop kicking zombies from. Alternately, go to the Infamy Bridge in the Slums, and throw a firecracker at a gap at the edge to lure zombies, and then start kicking them off. When you run out of targets, move to the next gap.
Steam achievements
Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select 'Community', 'My profile', 'View all my games', then the game and view stats.
The following achievements require 'The Bozak Horde' bonus downloadable content:
With the news that Dead Island 2 has been moved back to 2016, you're probably worried about having nowhere to turn to get your zombie fix. Other than the thousands of other zombies games out there, I mean. Like Dying Light! With mod tools recently appearing, it's not a bad time to revisit the zombie-hopping open world game and see what modders have been up to.
The difference between night and day in Dying Light is like the difference between, well, night and day. At night, the infected are far more powerful and bloodthirsty, meaning your only two options for survival are hiding and running, and neither of those work for very long. Daytime zombies, though, are far more passive, usually standing in the street and not even bothering with you unless you run right up to them or cause some kind of ruckus in their immediate vicinity. The I Am Legion mod changes this, and while it doesn't turn day into night, it definitely ups the challenge by altering the behavior of daytime zeds.
First and foremost, it adds more zombie spawn points. Thanks to the mod, the zombies (and we're talking the general type of zombies, not the recently infected or specialized types) no longer just stand around in the street. They walk and prowl around, as if they're actively looking for you, or at least looking for someone. Once they spot you or hear you—and now they can at much greater distances—they become much more aggressive than they do in the unmodded game, and their group AI has been beefed up, meaning they're more likely to attack in packs from all sides. They also don't give up quite so easily if you simply run away, and even when you enter a safe zone, they won't forget you. They'll be waiting for you to come back out. Eek.
In addition to this, areas you've cleared of zombies repopulate much more quickly. Armed human goons are much less frequent, which initially sounds like it would contribute to a safer city, but really means weapon and ammo pickups are much more rare. Buying guns and ammo from dealers is tougher, too, as prices have been goosed up a bit.
The end result is a much more hostile and dangerous daytime environment, which will require you to keep to the rooftops as much as possible, plan your routes in advance, and keep moving! As you can imagine, this mod makes beginning a fresh game much more of a challenge. Good luck.
You can grab the mod from Nexus Mods or Moddb. There are two versions, The Ultimate Survivor, and The Survivor, the second of which isn't quite as hardcore. Installation instructions are contained in the download. If you'd like to donate to this modder, here is the link to do so.
Many found Dying Light surprisingly, refreshingly difficult when it first came out. But time can make even the grossest of zombies appear woefully pedestrian. Mods to the rescue!
Dying Light: The Kotaku Review
I was almost ten hours into Dying Light before I got my hands on a gun. It was an assault rifle,…
Read more Read
A mod for Dying Light known as “I Am Legion” (via PC Gamer) increases the challenge factor in this already challenging game in a number of ways that are both neat and scary-sounding. Here are the main tweaks, summarized from the mod’s extensive description on its Nexus Mods page:
Advertisement
The conceit of Dying Light is that the post-apocalyptic, zombie-infested city of Harran follows a natural day/night cycle, with night being the far more difficult time to stay alive. Daytime, in comparison, is supposed to be the relatively easy part of Dying Light’s gameplay—the windows of opportunity you have to send protagonist Kyle Crane out into the city to scrounge around for supplies so that he’s better equipped to survive the coming night. I Am Legion doesn’t change the structure of Dying Light’s existing time-sensitive changes. But it still manages to make the daytime stuff sound oppressively difficult in its own right. Scary stuff, if you ask me.
If you like the sound of “I Am Legion,” I’d also recommend checking out some other, similar work that adds a fresh layer of challenge on top of Dying Light’s zombie-killing. Here are a few that have stood out to me:
Advertisement
Here’s a small glimpse of what the aggressive zombies look like, to get your blood running:
It’s great to see a developer like Techland actively embrace its game’s modding community so openly the way they did when they revealed the developer tools they were making easily accessible for enterprising fans. Decisions like this really help extend the lifespan of a game after its original release, once people start to lose interest in a game’s first playable form.
Advertisement
To contact the author of this post, write to [email protected] or find him on Twitter at @YannickLeJacq.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |